- No motions
- Prescribed motion
- DFBI (dynamic fluid body interaction)
In the category of motion, we move the object in the simulation, and this requires us to shift and deform the mesh around the object. The mesh was fundamental to the simulation, and now we need to alter that mesh while using it to perform calculations. The quality of our calculations hinges on the shape of the cells in our mesh, and those cells now change with each update to the calculations. You see the resulting potential for complication.
Normally, we prefer to avoid this complication and create a simulation with no motion at all. The next step up involves prescribed motion. Imagine a piston in a cylinder. Some type of mechanical motion independent of the fluid flow conditions. The ultimate challenge invokes dynamic fluid body interaction (DFBI).
DFBI gets employed for rigid body motion; imagine a ship turning in a channel. In DFBI, the CFD solver calculates the fluid forces on your object, the body. Those forces drive the motion of that body. The motions of the body then feed back and influence the flow patterns of the fluid. If unchecked, this feedback loop goes haywire. Done correctly, it leads to almost autonomous predictions of maneuvering and motion control. DFBI is definitely advanced fluid modeling. It requires loops within loops within loops for the CFD solver. Major potential for cost overrun and project risk.